Category Archives: BCopenED

The Media & The Message (Slides)

“What we are teaching and the tools we are teaching it with are in dialogue; how we teach can be an example of what we teach.” – Jon Festinger

I recently had the opportunity to give a talk for the BC Council on Admissions and Transfer‘s Communications and Media Articulation Committee (CAMAC). When I was invited, I was given the rather non-specific topic of online education, copyright, and technology – which, to be honest, delighted me as these three areas are often the holy trifecta of open education. The general thread of my presentation was that:

  • The future of education is not about information transmission but about scaffolding learning and knowledge building around information
  • Open licenses (such as Creative Commons) provide a simple solution in contrast to the complexity involved in aspects of copyright
  • Open education resource (OER) adoption and creation provide for the ability to build and improve the scaffolding of learning
  • Open approaches are highly effective methods for enabling this learning
  • The alignment of the student as owner of their learning and as collaborators in knowledge creation (e.g. the Student as Producer Model) is dependent on open approaches and open licenses
  • Open technologies and an alignment with the open internet are necessary to enable effective use of both OER and open pedagogies

Most of this I’ve talked about before but enjoyed compiling some independent aspects into a single talk. Here are the slides from the presentation:

The Media & The Message (Slides)

“What we are teaching and the tools we are teaching it with are in dialogue; how we teach can be an example of what we teach.” – Jon Festinger

I recently had the opportunity to give a talk for the BC Council on Admissions and Transfer‘s Communications and Media Articulation Committee (CAMAC). When I was invited, I was given the rather non-specific topic of online education, copyright, and technology – which, to be honest, delighted me as these three areas are often the holy trifecta of open education. The general thread of my presentation was that:

  • The future of education is not about information transmission but about scaffolding learning and knowledge building around information
  • Open licenses (such as Creative Commons) provide a simple solution in contrast to the complexity involved in aspects of copyright
  • Open education resource (OER) adoption and creation provide for the ability to build and improve the scaffolding of learning
  • Open approaches are highly effective methods for enabling this learning
  • The alignment of the student as owner of their learning and as collaborators in knowledge creation (e.g. the Student as Producer Model) is dependent on open approaches and open licenses
  • Open technologies and an alignment with the open internet are necessary to enable effective use of both OER and open pedagogies

Most of this I’ve talked about before but enjoyed compiling some independent aspects into a single talk. Here are the slides from the presentation:

Why University Wikis Need Open Licenses

Unlike traditional scholarly publishing, a defining characteristic of the wiki model is a lack of barriers between the role of reader and that of editor; users are usually free to move back and forth between the roles at will. Due to this collaborative nature, the question of reuse of wiki content can be more complicated than it is for non-collaborative platforms. The author or creator of a work is generally considered to be the owner of that document’s copyright. However, the inherent ability for any wiki user to modify or expand upon another editor’s work makes it difficult to apply individual authorship or ownership to wiki-based content.

Content on collaborative wikis can thus be considered to be works of joint authorship of all the editors who collaboratively edited and compiled that page. The issue of joint authorship is particularly important around republishing; As Black et al state (pdf), republishing content becomes a community matter as one wiki editor cannot grant republishing or reuse permission without the express permission of the other editors (2007).

A community-based level of permission for reuse can be easily granted and expressed through the use of an open content license, such as a Creative Commons license, that allows for modification and reuse. Individual users would agree (such as through a terms of use), that any content they contribute is done so under the wiki’s open license thus allowing for basic wiki functionality of community editing and reuse. Black et al (2007) further state that for wikis where there is no explict copyright license:

It may be argued that due to the inherent nature of a wiki as a fully editable website that allows any user to read and add content to that state, a license that allows for these basic functions must be implied as a matter of necessity (p. 254).

An open content license thus should be seen as a best practice for the core functionality of university-based wikis: republishing jointly-authored works. Due to their collaborative nature and purpose, most educational and non-commercial wikis do specify an open documentation license that allows their wiki content to be republished, reused, and modified. For example, academic wikis which specify Creative Commons licenses include the Thompson Rivers University Wiki, the University of Calgary Wiki, the CUNY Academic Commons Wiki and many more.

Why University Wikis Need Open Licenses

Unlike traditional scholarly publishing, a defining characteristic of the wiki model is a lack of barriers between the role of reader and that of editor; users are usually free to move back and forth between the roles at will. Due to this collaborative nature, the question of reuse of wiki content can be more complicated than it is for non-collaborative platforms. The author or creator of a work is generally considered to be the owner of that document’s copyright. However, the inherent ability for any wiki user to modify or expand upon another editor’s work makes it difficult to apply individual authorship or ownership to wiki-based content.

Content on collaborative wikis can thus be considered to be works of joint authorship of all the editors who collaboratively edited and compiled that page. The issue of joint authorship is particularly important around republishing; As Black et al state (pdf), republishing content becomes a community matter as one wiki editor cannot grant republishing or reuse permission without the express permission of the other editors (2007).

A community-based level of permission for reuse can be easily granted and expressed through the use of an open content license, such as a Creative Commons license, that allows for modification and reuse. Individual users would agree (such as through a terms of use), that any content they contribute is done so under the wiki’s open license thus allowing for basic wiki functionality of community editing and reuse. Black et al (2007) further state that for wikis where there is no explict copyright license:

It may be argued that due to the inherent nature of a wiki as a fully editable website that allows any user to read and add content to that state, a license that allows for these basic functions must be implied as a matter of necessity (p. 254).

An open content license thus should be seen as a best practice for the core functionality of university-based wikis: republishing jointly-authored works. Due to their collaborative nature and purpose, most educational and non-commercial wikis do specify an open documentation license that allows their wiki content to be republished, reused, and modified. For example, academic wikis which specify Creative Commons licenses include the Thompson Rivers University Wiki, the University of Calgary Wiki, the CUNY Academic Commons Wiki and many more.

Digital Badges in Education: a quick overview

Note: about a year ago Zack, myself, and a few other colleagues were asked to write a short, basic internal summary about badges in higher education. I realized that none of us had ever put it online. So here it is.

What is a Badge?

A badge is a digital symbol that signifies concrete evidence of accomplishments, skills, qualities, or participation in experiences (Educause, 2012).  A digital badge typically consists of both a graphical icon and metadata about who earned the badge, the criteria for earning the badge, when it was issued, and who issued it. Thus a digital badge can provide a visual record of a learner’s achievement and development combined with the required proof (Glover, 2013).  Furthermore, instructors and instructional designers can use educational badges to influence engagement and learning through the provision of focused goals, tasks, and affirmation of performance (Abramovich, Schunn, & Mitsuo, 2013).

Once earned, the learner can display the badge to let others know of their skills mastery or learning accomplishments.  In an “open badge” framework, learners accomplish this by adding the badge they’ve earned from different issuers to a “backpack”, which Glover describes (PDF) as an ePortfolio-type space where learners have control over how their badges are displayed and to whom.  For example, learners can create custom groupings of their earned badges for sharing with different groups, such as different clusters for different employers related to the specific skills required or a different cluster for friends who share a particular hobby (2013).

The open educational badge movement is being lead by the Mozilla Foundation who is developing the interoperability technical and metadata standards needed to provide badge compatibility across different institutions, programs, and web platforms. Without a common badge infrastructure, badges would exist in silos, leaving little user control over how or where they may be issued and displayed. Instead, the Mozilla badge infrastructure enables learners to tie badges to their identity, to display their badges only to audiences they care about; to create meaningful collections of badges from different issuers, and to set privacy controls (Mozilla, 2012). The maturing of Mozilla’s open badge infrastructure in the last year has lead to the increased growth and interest in badges.

How Does It Work?

Badges in higher education can be used as a motivational tool as well as an alternative form of credentialing. Educause (2012) provides the following pathway as a basic model:

  • An instructor or instructional course designer creates specific criteria for earning a badge.
  • A learner fulfills the specific criteria to earn the badge by attending classes, passing an exam or review, or completing other activities.
  • A grantor verifies that the specifications have been met and awards the badge, maintaining a record of it with attendant metadata.
  • The learner pushes the badge into a “backpack,” a portfolio-style server account, where this award is stored alongside badges from other grantors.
  • The learner can keep their badges private or display some or all of them on selected websites, social media tools, platforms, or networks

Furthermore, Mozilla (2012) states that educational badges are meant to be created and issued at different levels.  For example, course level badges can be used for learner motivation, feedback, and gamification within a course and can be tied to learner behaviors or achievements.  These course-level badges can provide the core or entry-level framework for acquiring skills and may be required as pre-requisites to unlock higher level badges. Institutional-level badges can then be used for certification purposes, which may be endorsed at an institutional level with more rigorous or defined assessments.  Finally, multiple badges can be aggregated into higher-level “meta badges” that represent more complex literacies or competencies (Mozilla, 2012).

Who is Doing It?

Badges are a still an emerging pedagogical and technological tool for higher education. Purdue University recently created an open badge system called Passport, which is described as a “learning system that demonstrates academic achievement through customizable badges” (Purdue, N.A.).  In describing the system, Gerry McCartney, Vice President for Information Technology at Purdue stated:

“Students learn in many ways and in a variety of settings while attending a university such as Purdue. In addition to formal lectures and homework, there is also time spent in labs and doing field work; time spent in service projects or internships; and experiences they glean from student organizations. The Passport app will give interested faculty and advisers another way to recognize and validate those skills for students. Through their college careers, students gain knowledge and skills that may not be well-represented in their college degrees. A student may have learned practical skills such as knowing how to write HTML code, have earned a prestigious scholarship or served as an officer in a student organization” (Watson, 2012).

Likewise, the UC Davis Agricultural Sustainability Institute (ASI) is currently developing a badge platform for validating experiential learning within formal institutional contexts at the undergraduate level. Various other universities, such as Carnegie Mellon and Duke, are also beginning to issue badges. A more comprehensive list is of educational badge projects can be found at http://www.hastac.org/digital-badges – projects.

What Does The Research Say?

Research into the use of digital badges in higher education is preliminary and still emerging.  In a large-scale study on the use of Badges in PeerWise, an online learning tool, Denny (2013) found that badges “can act as powerful motivators in educational contexts of this kind and may be integrated with little risk into similar environments.”  However, while Abramovich, Schunn, & Mitsuo (2013) found “evidence of improvements in interest and decrease in counter-productive motivational goals from a system using educational badges”, they also state that “the design specifics of educational badges in addition to the targeted students will be the main predictors of badge influence on learning motivation. The implication for instructional designers of badges is that they must consider the ability and motivations of learners when choosing what badges to include in their curricula.”

A comprehensive, annotated bibliography for educational badges can be found here:  http://www.hastac.org/digital-badges-bibliography

How Could Badges Be Used at UBC?

A priority of UBC’s flexible learning initiative is “the creation of a flexible continuum of learning between credit and non-credit” (UBC, 2013). UBC has long embraced online learning and with the recent attention to flexible and open pedagogies, interest and awareness in providing alternative methods of motivation and credentialing has also increased.  Open, digital badges are a pedagogical and assessment tool that may be used at UBC for both motivating learners and providing alternative, pedagogical pathways.

Three models of how badges may be used at UBC include:

  • As a student motivation tool within a course. For example, UBC’s Video Game Law course has proposed that issuing badges for specific course activities may increase student engagement.  WordPress (CMS, UBC Blogs), MediaWiki (UBC Wiki), and Blackboard (Connect), have tools that could allow for badges to be used in courses.
  • As a staff and faculty professional development tool, in which faculty and staff can earn badges for teaching and learning skills they have acquired at professional development events.
  • As a tool for creating a personalized learning pathways across UBC courses and open educational resources.  For example, professional programs may want to create badges that highlight competencies earned across courses.  Additionally, developers of open educational resources may use badges as a way for life long learners to engage with their content

References & Resources

Abramovich, S., Schunn, C., & Ross Mitsuo, H. (2013). Are badges useful in education?: it depends upon the type of badge and expertise of learner – Springer. Educational Technology Research and Development. doi:10.1007/s11423-013-9289-2

Antin, J., & Churchill, E. F. (2011). Badges in social media: A social psychological perspective. CHI 2011, 1–4. Retrieved from http://gamification-research.org/wp-content/uploads/2011/04/03-Antin-Churchill.pdf

Cheng, R., & Vassileva, J. (2006). Design and evaluation of an adaptive incentive mechanism for sustained educational online communities. User Modeling and User-Adapted Interaction16(3-4), 321–348. doi:10.1007/s11257-006-9013-6

Denny, P. (2013). The effect of virtual achievements on student engagement. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 763–772). New York, NY, USA: ACM. doi:10.1145/2470654.2470763

EDUCAUSE. (2012). ELI 7 Things you should know about badges.  Retrieved from http://www.educause.edu/library/resources/7-things-you-should-know-about-badges

Glover, I. (2013). Open Badges: A Visual Method of Recognising Achievement and Increasing Learner Motivation. Student Engagement and Experience Journal2(1). doi:10.7190/seej.v1i1.66

Goligoski, E. (2012). Motivating the Learner: Mozilla’s Open Badges Program. Access to Knowledge: A Course Journal4(1). Retrieved fromhttp://ojs.stanford.edu/ojs/index.php/a2k/article/view/381

Grant, S. & Shawgo, K.E. (2013). Digital Badges: An Annotated Research Bibliography. Retrieved from http://hastac.org/digital-badges-bibliography

Halavais, A. M. C. (2012). A Genealogy of Badges. Information, Communication & Society,15(3), 354–373. doi:10.1080/1369118X.2011.641992

HASTAC. (2013).  Project Q&A With: The SA&FS Learner Driven Badges Project Retrieved from http://www.hastac.org/dml-badges/SA%2526FS-Learner-Driven-Badges-Project

Ledesma, P. (2011, July 10). Can Badges Offer Viable Alternatives to Standardized Tests for School Evaluation? Education Week – Leading From the Classroom. Retrieved August 14, 2013, fromhttp://blogs.edweek.org/teachers/leading_from_the_classroom/2011/07/can_badges_offer_viable_alternatives_to_standardized_tests_for_school_evaluation.html?cmp=SOC-SHR-FB

Montola, M., Nummenmaa, T., Lucero, A., Boberg, M., & Korhonen, H. (2009). Applying game achievement systems to enhance user experience in a photo sharing service. In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (pp. 94–97). New York, NY, USA: ACM.

Purdue (n.a.) Passport: Show What You Know.  Retrieved from http://www.itap.purdue.edu/studio//passport/

The Mozilla Foundation , a Peer 2 Peer University, & The MacArthur Foundation. (2012 8–27). Open Badges for Lifelong Learning. Retrieved from https://wiki.mozilla.org/File:OpenBadges-Working-Paper_012312.pdf

The Mozilla Foundation. (2012).  Badges, FAQs. Retrieved from https://wiki.mozilla.org/Badges/FAQs

UBC (2013).  Flexible Learning Priorities.  Retrieved from http://flexible.learning.ubc.ca/what-is-flexible-learning/flexible-learning-priorities/

Young, J. R. (2012, January 8). “Badges” Earned Online Pose Challenge to Traditional College Diplomas. The Chronicle of Higher Education. Retrieved from http://chronicle.com/article/Badges-Earned-Online-Pose/130241/

Shield Icon by Benni from the Noun Project

Digital Badges in Education: a quick overview

Note: about a year ago Zack, myself, and a few other colleagues were asked to write a short, basic internal summary about badges in higher education. I realized that none of us had ever put it online. So here it is.

What is a Badge?

A badge is a digital symbol that signifies concrete evidence of accomplishments, skills, qualities, or participation in experiences (Educause, 2012).  A digital badge typically consists of both a graphical icon and metadata about who earned the badge, the criteria for earning the badge, when it was issued, and who issued it. Thus a digital badge can provide a visual record of a learner’s achievement and development combined with the required proof (Glover, 2013).  Furthermore, instructors and instructional designers can use educational badges to influence engagement and learning through the provision of focused goals, tasks, and affirmation of performance (Abramovich, Schunn, & Mitsuo, 2013).

Once earned, the learner can display the badge to let others know of their skills mastery or learning accomplishments.  In an “open badge” framework, learners accomplish this by adding the badge they’ve earned from different issuers to a “backpack”, which Glover describes (PDF) as an ePortfolio-type space where learners have control over how their badges are displayed and to whom.  For example, learners can create custom groupings of their earned badges for sharing with different groups, such as different clusters for different employers related to the specific skills required or a different cluster for friends who share a particular hobby (2013).

The open educational badge movement is being lead by the Mozilla Foundation who is developing the interoperability technical and metadata standards needed to provide badge compatibility across different institutions, programs, and web platforms. Without a common badge infrastructure, badges would exist in silos, leaving little user control over how or where they may be issued and displayed. Instead, the Mozilla badge infrastructure enables learners to tie badges to their identity, to display their badges only to audiences they care about; to create meaningful collections of badges from different issuers, and to set privacy controls (Mozilla, 2012). The maturing of Mozilla’s open badge infrastructure in the last year has lead to the increased growth and interest in badges.

How Does It Work?

Badges in higher education can be used as a motivational tool as well as an alternative form of credentialing. Educause (2012) provides the following pathway as a basic model:

  • An instructor or instructional course designer creates specific criteria for earning a badge.
  • A learner fulfills the specific criteria to earn the badge by attending classes, passing an exam or review, or completing other activities.
  • A grantor verifies that the specifications have been met and awards the badge, maintaining a record of it with attendant metadata.
  • The learner pushes the badge into a “backpack,” a portfolio-style server account, where this award is stored alongside badges from other grantors.
  • The learner can keep their badges private or display some or all of them on selected websites, social media tools, platforms, or networks

Furthermore, Mozilla (2012) states that educational badges are meant to be created and issued at different levels.  For example, course level badges can be used for learner motivation, feedback, and gamification within a course and can be tied to learner behaviors or achievements.  These course-level badges can provide the core or entry-level framework for acquiring skills and may be required as pre-requisites to unlock higher level badges. Institutional-level badges can then be used for certification purposes, which may be endorsed at an institutional level with more rigorous or defined assessments.  Finally, multiple badges can be aggregated into higher-level “meta badges” that represent more complex literacies or competencies (Mozilla, 2012).

Who is Doing It?

Badges are a still an emerging pedagogical and technological tool for higher education. Purdue University recently created an open badge system called Passport, which is described as a “learning system that demonstrates academic achievement through customizable badges” (Purdue, N.A.).  In describing the system, Gerry McCartney, Vice President for Information Technology at Purdue stated:

“Students learn in many ways and in a variety of settings while attending a university such as Purdue. In addition to formal lectures and homework, there is also time spent in labs and doing field work; time spent in service projects or internships; and experiences they glean from student organizations. The Passport app will give interested faculty and advisers another way to recognize and validate those skills for students. Through their college careers, students gain knowledge and skills that may not be well-represented in their college degrees. A student may have learned practical skills such as knowing how to write HTML code, have earned a prestigious scholarship or served as an officer in a student organization” (Watson, 2012).

Likewise, the UC Davis Agricultural Sustainability Institute (ASI) is currently developing a badge platform for validating experiential learning within formal institutional contexts at the undergraduate level. Various other universities, such as Carnegie Mellon and Duke, are also beginning to issue badges. A more comprehensive list is of educational badge projects can be found at http://www.hastac.org/digital-badges – projects.

What Does The Research Say?

Research into the use of digital badges in higher education is preliminary and still emerging.  In a large-scale study on the use of Badges in PeerWise, an online learning tool, Denny (2013) found that badges “can act as powerful motivators in educational contexts of this kind and may be integrated with little risk into similar environments.”  However, while Abramovich, Schunn, & Mitsuo (2013) found “evidence of improvements in interest and decrease in counter-productive motivational goals from a system using educational badges”, they also state that “the design specifics of educational badges in addition to the targeted students will be the main predictors of badge influence on learning motivation. The implication for instructional designers of badges is that they must consider the ability and motivations of learners when choosing what badges to include in their curricula.”

A comprehensive, annotated bibliography for educational badges can be found here:  http://www.hastac.org/digital-badges-bibliography

How Could Badges Be Used at UBC?

A priority of UBC’s flexible learning initiative is “the creation of a flexible continuum of learning between credit and non-credit” (UBC, 2013). UBC has long embraced online learning and with the recent attention to flexible and open pedagogies, interest and awareness in providing alternative methods of motivation and credentialing has also increased.  Open, digital badges are a pedagogical and assessment tool that may be used at UBC for both motivating learners and providing alternative, pedagogical pathways.

Three models of how badges may be used at UBC include:

  • As a student motivation tool within a course. For example, UBC’s Video Game Law course has proposed that issuing badges for specific course activities may increase student engagement.  WordPress (CMS, UBC Blogs), MediaWiki (UBC Wiki), and Blackboard (Connect), have tools that could allow for badges to be used in courses.
  • As a staff and faculty professional development tool, in which faculty and staff can earn badges for teaching and learning skills they have acquired at professional development events.
  • As a tool for creating a personalized learning pathways across UBC courses and open educational resources.  For example, professional programs may want to create badges that highlight competencies earned across courses.  Additionally, developers of open educational resources may use badges as a way for life long learners to engage with their content

References & Resources

Abramovich, S., Schunn, C., & Ross Mitsuo, H. (2013). Are badges useful in education?: it depends upon the type of badge and expertise of learner – Springer. Educational Technology Research and Development. doi:10.1007/s11423-013-9289-2

Antin, J., & Churchill, E. F. (2011). Badges in social media: A social psychological perspective. CHI 2011, 1–4. Retrieved from http://gamification-research.org/wp-content/uploads/2011/04/03-Antin-Churchill.pdf

Cheng, R., & Vassileva, J. (2006). Design and evaluation of an adaptive incentive mechanism for sustained educational online communities. User Modeling and User-Adapted Interaction16(3-4), 321–348. doi:10.1007/s11257-006-9013-6

Denny, P. (2013). The effect of virtual achievements on student engagement. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 763–772). New York, NY, USA: ACM. doi:10.1145/2470654.2470763

EDUCAUSE. (2012). ELI 7 Things you should know about badges.  Retrieved from http://www.educause.edu/library/resources/7-things-you-should-know-about-badges

Glover, I. (2013). Open Badges: A Visual Method of Recognising Achievement and Increasing Learner Motivation. Student Engagement and Experience Journal2(1). doi:10.7190/seej.v1i1.66

Goligoski, E. (2012). Motivating the Learner: Mozilla’s Open Badges Program. Access to Knowledge: A Course Journal4(1). Retrieved fromhttp://ojs.stanford.edu/ojs/index.php/a2k/article/view/381

Grant, S. & Shawgo, K.E. (2013). Digital Badges: An Annotated Research Bibliography. Retrieved from http://hastac.org/digital-badges-bibliography

Halavais, A. M. C. (2012). A Genealogy of Badges. Information, Communication & Society,15(3), 354–373. doi:10.1080/1369118X.2011.641992

HASTAC. (2013).  Project Q&A With: The SA&FS Learner Driven Badges Project Retrieved from http://www.hastac.org/dml-badges/SA%2526FS-Learner-Driven-Badges-Project

Ledesma, P. (2011, July 10). Can Badges Offer Viable Alternatives to Standardized Tests for School Evaluation? Education Week – Leading From the Classroom. Retrieved August 14, 2013, fromhttp://blogs.edweek.org/teachers/leading_from_the_classroom/2011/07/can_badges_offer_viable_alternatives_to_standardized_tests_for_school_evaluation.html?cmp=SOC-SHR-FB

Montola, M., Nummenmaa, T., Lucero, A., Boberg, M., & Korhonen, H. (2009). Applying game achievement systems to enhance user experience in a photo sharing service. In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (pp. 94–97). New York, NY, USA: ACM.

Purdue (n.a.) Passport: Show What You Know.  Retrieved from http://www.itap.purdue.edu/studio//passport/

The Mozilla Foundation , a Peer 2 Peer University, & The MacArthur Foundation. (2012 8–27). Open Badges for Lifelong Learning. Retrieved from https://wiki.mozilla.org/File:OpenBadges-Working-Paper_012312.pdf

The Mozilla Foundation. (2012).  Badges, FAQs. Retrieved from https://wiki.mozilla.org/Badges/FAQs

UBC (2013).  Flexible Learning Priorities.  Retrieved from http://flexible.learning.ubc.ca/what-is-flexible-learning/flexible-learning-priorities/

Young, J. R. (2012, January 8). “Badges” Earned Online Pose Challenge to Traditional College Diplomas. The Chronicle of Higher Education. Retrieved from http://chronicle.com/article/Badges-Earned-Online-Pose/130241/

Shield Icon by Benni from the Noun Project

Case Studies on the Student as Producer (Slides)

“In the end, an essay or an exam is an instance of busywork: usually written in haste; for one particular reader, the professor; and thereafter discarded.” – Jon Beasley-Murray, from Was introducing Wikipedia to the classroom an act of madness leading only to mayhem if not murder?

Novak and I recently had the opportunity to present at ETUG’s Fall Workshop on the topic of “Case Studies for Students as Producers.” In the Student as Producer model, as Derek Bruff has eloquently distilled from Mike Neary’s conceptualization: “students should move from being the object of the educational process to its subject. Students should not be merely consumers of knowledge but producers, engaged in meaningful, generative work alongside the university’s faculty”.

This idea of positioning student work as as a collaborative and valuable resource alongside that of faculty members is an important driver of uptake for some the tools and technologies, such as UBC Blogs and the UBC Wiki, that support open education initiatives. Here are a couple of the amazing open projects working using these tools to support students as producers:

  • Some instructors in the Arts One program are asking their students to critique or analyze readings and lectures on blogs. The use of blogs takes the writings out of a closed loop with only the instructor reading and responding to a student’s work. Instead, the students are sharing their critiques and thoughts openly on the internet, where they are contributing to the scholarly conversation of classic texts of the past two millennia. Furthermore, the student blog posts are syndicated via rss to the Arts One Open site, where the student content appears along side the instructor content, creating a rich and robust extension of the course. Clicking on any given tag, such as Borges, gives amazing and growing archive of online lectures, podcasts, essays, and critiques. Finally, since the students are blogging on their own personal blogs, they control their content, which they can delete, edit, or move to a new space at will.
  • Similarly, in LAW423B: Video Game Law, students can author directly on the public facing course website, allowing them to create and post content along side the instructor. This content is not just limited to the student and instructor, but is on an open website that is quickly becoming a highly trafficked and widely-read resource about a specific topic. Thus, students are sharing their work and being read by leaders in the video game law community.
  • Students in FNH200 are asked to author collaborative open wiki and video projects, thus students are not only sharing their work with instructor, each other, and, well, the world, but also future students who will take the course. This is important because, as it turns out, current and past students are setting the bar for the quality of future projects. The quality of the student work is being elevated as students are able to review and reference previous years projects, build upon them, and develop what is effectively an open knowledge base on food science (and their work is being incorporated into he course).

And here’s our slides for our presentation:

We broke pretty much every rule there is about using slides effectively in a presentation (bad design, low colour contrast, mismatched fonts on walls of text, etc) but I’m going to position that strategy as intentional effort to highlight the artistry of the projects we’ve been fortunate to witness and support in one way or another.

Case Studies on the Student as Producer (Slides)

“In the end, an essay or an exam is an instance of busywork: usually written in haste; for one particular reader, the professor; and thereafter discarded.” – Jon Beasley-Murray, from Was introducing Wikipedia to the classroom an act of madness leading only to mayhem if not murder?

Novak and I recently had the opportunity to present at ETUG’s Fall Workshop on the topic of “Case Studies for Students as Producers.” In the Student as Producer model, as Derek Bruff has eloquently distilled from Mike Neary’s conceptualization: “students should move from being the object of the educational process to its subject. Students should not be merely consumers of knowledge but producers, engaged in meaningful, generative work alongside the university’s faculty”.

This idea of positioning student work as as a collaborative and valuable resource alongside that of faculty members is an important driver of uptake for some the tools and technologies, such as UBC Blogs and the UBC Wiki, that support open education initiatives. Here are a couple of the amazing open projects working using these tools to support students as producers:

  • Some instructors in the Arts One program are asking their students to critique or analyze readings and lectures on blogs. The use of blogs takes the writings out of a closed loop with only the instructor reading and responding to a student’s work. Instead, the students are sharing their critiques and thoughts openly on the internet, where they are contributing to the scholarly conversation of classic texts of the past two millennia. Furthermore, the student blog posts are syndicated via rss to the Arts One Open site, where the student content appears along side the instructor content, creating a rich and robust extension of the course. Clicking on any given tag, such as Borges, gives amazing and growing archive of online lectures, podcasts, essays, and critiques. Finally, since the students are blogging on their own personal blogs, they control their content, which they can delete, edit, or move to a new space at will.
  • Similarly, in LAW423B: Video Game Law, students can author directly on the public facing course website, allowing them to create and post content along side the instructor. This content is not just limited to the student and instructor, but is on an open website that is quickly becoming a highly trafficked and widely-read resource about a specific topic. Thus, students are sharing their work and being read by leaders in the video game law community.
  • Students in FNH200 are asked to author collaborative open wiki and video projects, thus students are not only sharing their work with instructor, each other, and, well, the world, but also future students who will take the course. This is important because, as it turns out, current and past students are setting the bar for the quality of future projects. The quality of the student work is being elevated as students are able to review and reference previous years projects, build upon them, and develop what is effectively an open knowledge base on food science (and their work is being incorporated into he course).

And here’s our slides for our presentation:

We broke pretty much every rule there is about using slides effectively in a presentation (bad design, low colour contrast, mismatched fonts on walls of text, etc) but I’m going to position that strategy as intentional effort to highlight the artistry of the projects we’ve been fortunate to witness and support in one way or another.

Thinking Through Open Badges and Privacy

I’ve been working with a number of different projects that are interested in the idea of utilizing open badges as a hook for creating a motivational and pedagogical pathway through their open course content.  Being located in a province and institution with a strong privacy commitment means thinking hard about privacy before implementing  tools that potential share student information with third parties, such as the WPBadger WordPress plug-in that would allow us to issues badges to Mozilla’s Open Badge Backpack.

Just to help think through privacy from the user perspective, I believe that there’s basically three levels to information sharing that would be involved in open badges – one is at the university level, one is at the system level, and one is at the individual badge level.  I’m going to use a very clumsy and simplified metaphor here: in some ways issuing badges via something like the WPBadger plugin would be similar to the “tweet this” widget found on the bottom of many university sites.  Clicking on the twitter icon will send the user to twitter, where they have to log-in, then they see a pre-formatted tweet that they can edit, then they have to hit publish to push that message into their twitter stream.

So at the university level, you have a twitter widget that sends information – “this user” clicked tweet this on “this page” –  between the university webpage and twitter.  For an open badge system, the information communicated between the university site and the badge framework is “this user” earned “this badge”.  Mozilla treats “this user” as an email address.  Indeed, a badge issuing tool like the WordPress WPbadger plug-in, the user data transmitted from the issuing site to Mozilla is only an email address – and the badge, more info about that shortly.  So only contact information – no names, student numbers, grades, etc.

At the system level, a user will have to have log-into a third party account.  In twitter, once clicking that “tweet this” button on a university site, the user has to have a twitter account to actually tweet anything.  Similarly, with badges, the user has to have a location (called a “backpack” in Mozilla terminology) where they collect/store and display their badges that they have earned across multiple places (i.e. a user may have badges from Purdue, Illinois, UBC, etc).  The Mozilla backpacks are, again, based only on a verified email address (nothing more).  Similar to twitter, where the user still has to publish the tweet, users still have to publish the badges they have earned in order to make them publicly visible.

At the individual badge level is probably the area where the most sensitive information could possibly be shared.  In the twitter widget, a pre-formatted message can be created.  This pre-formatted message could be anything and thus, theoretically, could contain information, which when combined with a user account, could be seen as sensitive (e.g Will tweeted “I just enrolled in BIOL104”).  Similarly, the open badge is really just a collection of metadata and thus could also contain sensitive info such as a grade (The BIOL104 A+ badge).   Again though, users will have to manually publish any badges they earn before they are publicly viewable.

It’s possible to build a system that’s not predicated on a third party like Mozilla, but in many ways this will decrease the usefulness of an open badge and will not decrease the metadata issue as well.  Information conveyed in an open badge is meant to be, well, open but the key aspect when it comes to privacy is that such badges are also meant to be optional, opt-in, and user controlled at many different levels: optional to earn, optional to have an account, optional to display.

Thinking Through Open Badges and Privacy

I’ve been working with a number of different projects that are interested in the idea of utilizing open badges as a hook for creating a motivational and pedagogical pathway through their open course content.  Being located in a province and institution with a strong privacy commitment means thinking hard about privacy before implementing  tools that potential share student information with third parties, such as the WPBadger WordPress plug-in that would allow us to issues badges to Mozilla’s Open Badge Backpack.

Just to help think through privacy from the user perspective, I believe that there’s basically three levels to information sharing that would be involved in open badges – one is at the university level, one is at the system level, and one is at the individual badge level.  I’m going to use a very clumsy and simplified metaphor here: in some ways issuing badges via something like the WPBadger plugin would be similar to the “tweet this” widget found on the bottom of many university sites.  Clicking on the twitter icon will send the user to twitter, where they have to log-in, then they see a pre-formatted tweet that they can edit, then they have to hit publish to push that message into their twitter stream.

So at the university level, you have a twitter widget that sends information – “this user” clicked tweet this on “this page” –  between the university webpage and twitter.  For an open badge system, the information communicated between the university site and the badge framework is “this user” earned “this badge”.  Mozilla treats “this user” as an email address.  Indeed, a badge issuing tool like the WordPress WPbadger plug-in, the user data transmitted from the issuing site to Mozilla is only an email address – and the badge, more info about that shortly.  So only contact information – no names, student numbers, grades, etc.

At the system level, a user will have to have log-into a third party account.  In twitter, once clicking that “tweet this” button on a university site, the user has to have a twitter account to actually tweet anything.  Similarly, with badges, the user has to have a location (called a “backpack” in Mozilla terminology) where they collect/store and display their badges that they have earned across multiple places (i.e. a user may have badges from Purdue, Illinois, UBC, etc).  The Mozilla backpacks are, again, based only on a verified email address (nothing more).  Similar to twitter, where the user still has to publish the tweet, users still have to publish the badges they have earned in order to make them publicly visible.

At the individual badge level is probably the area where the most sensitive information could possibly be shared.  In the twitter widget, a pre-formatted message can be created.  This pre-formatted message could be anything and thus, theoretically, could contain information, which when combined with a user account, could be seen as sensitive (e.g Will tweeted “I just enrolled in BIOL104”).  Similarly, the open badge is really just a collection of metadata and thus could also contain sensitive info such as a grade (The BIOL104 A+ badge).   Again though, users will have to manually publish any badges they earn before they are publicly viewable.

It’s possible to build a system that’s not predicated on a third party like Mozilla, but in many ways this will decrease the usefulness of an open badge and will not decrease the metadata issue as well.  Information conveyed in an open badge is meant to be, well, open but the key aspect when it comes to privacy is that such badges are also meant to be optional, opt-in, and user controlled at many different levels: optional to earn, optional to have an account, optional to display.